A certain masochistic streak runs through the gaming community, one which judges the quality of a game purely on how hard it is.
Which is not to say that challenge cannot be fun. I’m a huge fan of Etrian Odyssey IV, a game which attempts to brutally shut down the player at every turn. But what makes the game fun is not just that it’s hard, but that overcoming this challenge is a fun experience. The battles are fun, the dungeon exploration is fun, and you get a strong sense of fulfillment from overcoming the challenges in it.
So some of you may have noticed that the latest article has not yet gone up. I’d like to apologize, and clarify that this is due to me recently getting a job at long last! Unfortunately the job has me working hard and keeps me on my feet, so I’ve had very little time and energy to dedicate to writing.
That does not mean, however, that I plan to ignore this blog. The next article is coming, and updates will return to their regular schedule once I acclimate to my job. Until then, however, I’d like to thank you all for bearing with me and supporting me for this long!
(Because Pokemon Sun/Moon does not let players take screenshots, all screenshots for this article have been replaced with Children’s Drawings)
I went into Pokemon Sun having not played a Pokemon game since Soulsilver, and having not played a new one since Emerald. I’d found myself uninteresting in the franchise’s most recent offerings, and was left wondering if Nintendo had it in them to breathe new life into the series. Keeping that in mind, Pokemon Sun managed to not only work its way into being my #2 GOTY, but also ended up being my all-time favorite Pokemon game.