For as long as I can remember, I’ve loved reading manga. I used to spend hours at bookstores and libraries marathoning through series after series, taking out massive stacks of books from the library. When I discovered scanlations, I was hooked. I would read series after series, from the popular to the obscure. I’ve always chalked up my preference for manga over anime to how easy it is to read through a manga series, vs. watching an anime. But there’s another reason, and a far more important one: How easy it is to find diamonds in the rough.
I wanted to like Nanashi no Asterism. A lot. It had cute art, a fun cast of characters, and a likeable charm to it. I wasn’t expecting it to be high art or anything of the sort, but I was hoping for a fun little Yuri manga.
Those hopes were, regrettably, shattered.
A certain masochistic streak runs through the gaming community, one which judges the quality of a game purely on how hard it is.
Which is not to say that challenge cannot be fun. I’m a huge fan of Etrian Odyssey IV, a game which attempts to brutally shut down the player at every turn. But what makes the game fun is not just that it’s hard, but that overcoming this challenge is a fun experience. The battles are fun, the dungeon exploration is fun, and you get a strong sense of fulfillment from overcoming the challenges in it.
2016 was a not great year in a lot of ways, and I’m definitely hoping for better in 2017. But for all its faults, 2016 did provide me with a number of great and fun games. I didn’t play a ton this year, but all I played I loved. So without further ado, here’s my top 5 games of 2016:
#5: Final Fantasy Explorers
Video games are one of the few forms of media where the audience is able to have a meaningful impact on the appearance, personality, and overall feel of the main protagonist. The ability to create and redesign characters is one of the things that I always appreciate in games. Yet I still sometimes find myself wondering if something is perhaps lost when players are given this option.
Most societies on earth celebrate motherhood. From a young age, girls are encouraged to think about marriage and motherhood, while boys are encouraged to get a good job and provide for their family. Mothers are idolized in media, and companies of all kinds target mothers and families almost exclusively.
Despite all this, we are so reluctant to acknowledge and support single mothers, and the work that they do.
When the Wii U was first announced, it was met not with reactions of joy and anticipation, but questions and concerns.
The reasons for this were numerous, but they largely focused around the Gamepad. What was it? What functionalities did it have? How did it feel to hold? Was it more for gimmicks, or for playing games on? These and more spread throughout the internet like wildfire, and satisfactory answers were not forthcoming. This made it a hard sell for many, and a hard console to make games for. Eventually, it seems, most devs just chose to abandon the gamepad, and later the console itself. At the end of its life, the Wii U had sold a measly 13 million consoles, coming in as the worst-selling Nintendo console of all time.
Enter the Nintendo Switch.