Uncharted and Violence in Video Games

One of the very first things I ever heard about Uncharted, before I even knew what kind of game it was or what it involved, was people calling out main protagonist Nathan Drake on the number of people he killed. Some called him a monster jokingly, but others were far more serious in their criticisms. This idea, this reputation, has followed Nathan Drake through multiple entries in the series and inspired numerous derivative works riffing on the subject.

The question that I have, is whether this is truly unusual.

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Stranger Things, Steve, and the Influence of Toxic Friends

(Warning: This article contains spoilers for Stranger Things)

I recently found myself falling in love with the Netflix series Stranger Things, a sci-fi horror mystery infused with a love of all things 80s. Despite not having any nostalgia for the 80s, as I was born in the 90s, I quite enjoyed both the show’s send-ups to 80s pop culture and the love it had for the horror classics of the era.

What I found myself most surprised by, however, was their handling of “bad boy” character Steve.


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How Not to Be a Representation Snob

I will start this off by saying that I have never once watched a full episode of Steven Universe, only bits and pieces here and there. I have mostly learned what I know about it from cultural osmosis and friends who are into the show. That being said, I have always admired it from afar as a show that encourages progressive thinking about gender and gay relationships.

Thus, I was horrified recently to hear about one of the show’s storyboard artists being chased off of twitter.

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The Importance of Canonically Gay Characters, or: Why I love 7th Dragon III

Those who follow me on twitter will know that I have been screaming nonstop about the game 7th Dragon III for a few weeks now. Part of this is due to the fact that it’s a fun game with fun characters, but a larger part of my love for this game comes from how unbelievably gay it is.


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Sexualization & Objectification Are Not the Same Thing

A major point of contention in modern feminist circles is the issue of objectification, or the act of treating women as nothing but objects of desire. Discussion of this has picked up steam in media analysis recently, particularly when it comes to anime and video games, and I’m glad to see it happening. But I find myself nonetheless troubled by the way some classify all sexualization as a form of objectification.

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The Erasure of Gender-Nonconforming Male Identities

While the transgender community often assumes that those who dress in women’s clothing and act feminine are women (either transgender or cis), this is not always the case. There are those who display gender variance through dressing or acting like women, but still choose to identify as male.

These gender-nonconforming men are often discriminated against or fetishized by society, and have very little positive representation in the media. The little that they have is being appropriated by the transgender community.

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Digital Media is Convenient, But Transient & Unsustainable

I’ve written in the past about some issues with digital distribution of media, and how it’s not convenient for those without fast & stable internet. Even ignoring that, however, I’ve recently found myself musing on some other issues with digital distribution of media. Particularly, I’ve found myself disturbed by the ephemeral nature of digitally-distributed media and the problems it creates for media preservation.

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